Triple-A games have become bigger in terms of file size, which can be an issue now that prices for storage drives have increased dramatically.

Thankfully, Sony is leading the push to make game file sizes smaller. In their latest patent filing, Sony aims to shrink triple-A game files from 100GB to as small as 100MB.

It works by working in tandem with cloud hosting. Sony’s goal is to find the right balance between local files and cloud storage.

While the small launcher and critical core logic files will be saved locally to the hardware, the space-demanding texture and audio assets will be streamed from the cloud.

This, in theory, should allow triple-A games to run locally without suffering major latency issues.

As per the report, input lag or frame drops shouldn’t be a big problem since technical files will stay on the system.

Apart from addressing issues with storage requirements, it can also fix the latency problems common with cloud gaming.

The patent says that, instead of the latency issues currently common in cloud gaming, the new tech could only cause degraded visuals at best during a bad internet connection.

Do you think this will be effective? Share your thoughts below.

Via: Tech4Gamers

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