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DOST showcases 15 remote learning projects

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What with there being no clear indication on the return of physical classes anytime soon, the Philippines is better off improving its efforts on online and distance learning. That said, the Department of Science Technology has fifteen new projects that aim to improve the quality of online education for Filipino students.

On Tuesday, August 10, the DOST’s Philippine Council for Industry, Energy, and Emerging Technology Research and Development held the second part of its webinar series called Science and Innovation Budding Opportunities for Leverage (SIBOL), with professionals and researchers from the education sector presenting various projects that address the information infrastructure, logistics and other aspects of remote learning.

Online-learning

For instance, Dr. Ma. Louise Antonette Delas Penas from the Ateneo de Manila university showed a project that will make use of community LTE networks and television frequencies for distance learning. Engr. Peter Banzon of the DOST’s Advanced Science and Technology Institute proposes a project to address the digital divide in the country. Some other projects make use of mobile and video games to pique the interest of learnings, and some others will utilize augmented reality and simulations.

Here’s the complete list of the DOST remote learning projects:

  • A Game-based Mobile Learning Platform for Social Studies by Dr. Saturnina Nisperos, Mariano Marcos State University
  • CRADLE2020: Diachronic Representation and Linguistic Study of Filipino Word Senses Across Social and Digital Media Contexts by Dr. Briane Paul Samson, DLSU
  • Development of Framework and Materials for Distance and Remote Learning via Datacasting by Dr. Raymund Sison, DLSU
  • Development of Plasma Coating Processes for the Furniture Industry by Dr. Magdaleno Vasquez Jr.
  • Establishment of the PRR-1 Subcritical Assembly for Training, Education and Research (SATER) by Dr. Alvie Astronomo, DOST-PNRI
  • Handum: The Design, Implementation, and Analysis of a Digital/Mobile Game-based Learning Tool for Primary and Secondary Education-led by Marrio Carreon, UP Diliman
  • Haynayan AR: An Augmented Reality-Based Lesson for the Improvement of Learning Achievement in Cell Biology for the STEM Curriculum by Joel Bautista, Philippine Science High School
  • iJuanderer: An Augmented Reality-based Gamified Local Tourism and Cultural Heritage Promotion and Preservation by Joel Bautista, Philippine Science High School
  • Imahe Labs: An Educational Game for Chemistry in the Senior High School and Junior High School sectors of Baguio City by Lovely Jenn Reformado, University of Cordilleras
  • Mathematical Resources for Distance Learning Utilizing Community LTE Networks and Television Frequencies by Dr. Ma. Louise Antonette Delas Penas, ADMU
  • MR. Tour Guide: A Cultural Adaptive Mapping Platform using Mixed Reality by Engr. Albertson Amante, Batangas State University
  • Nurturing Interest in STEM Among Filipino Learners Using Minecraft by Dr. Ma. Mercedes T. Rodrigo, Ateneo de Manila University
  • Philippine Science Centrum Travelling Exhibits: A Platform for Creating Science Interest Among Students in 36 Selected Geographically Disadvantaged Areas (GIDA) by May Pagsinohin, Philippine Foundation for Science and Technology
  • Resilient Education Information Infrastructure for the New Normal (REIINN) by Engr. Peter Banzon, DOST-ASTI
  • Stunt Science: A Physics Simulator Mobile Game by Engr. Ryan Subong, Western Institute of Technology

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