Technology’s greatest influence is arguably felt in camera systems that enable cinematographers to film in better clarity, enabling spectators to take in all the remarkable work in production design. Technology also controls massive sections of the cinema now, allowing films which were not feasible before. Here are a few examples of how technology has influenced film creation.

Algorithmic Video Editing

Although the majority of technological innovations in the movie industry are considered controversial, the post-production sector will continue to be inextricably bound to its history in the years to come. The advent of algorithmic editing in cinema reflects, like so many other technological improvements in film editing that came before it, a union between contemporary science and the traditions of the past.

At its most fundamental level, algorithmic editing may be boiled down to the act of modifying content in accordance with a predetermined set of guidelines. This plan may be as easy as “switch from camera A to camera B for two frames every four frames, and then switch back to camera A.”

The concept that a film will adhere to a pre-planned roadmap or be edited in a manner that is directly procedural is the foundation of algorithmic editing. To put it in terms that are easier to comprehend, it is a method that involves chopping apart and reassembling the film in accordance with a schema, framework, or model.

3D Printing

The fact that 3D printing is now being used in the film business is evidence that modern tech in the movie industry does not often originate in the same industry. The concept of three-dimensional printing used to be the realm of science fiction fantasies, but in the 1980s, it started making baby steps toward becoming a practical manufacturing and prototype option.


Printing anything from figurines to organ tissues is now possible thanks to advances in this technology. The film business is taking advantage of 3D printing, which is a relatively new technology, to push the boundaries of the creation of props, costume design, and other areas. Artists are now able to build three-dimensional items with an

extreme degree of detail that, if copied by hand, would take endless hours of human work. This is made possible by the unique advantages offered by this new technology. In addition, the use of 3D printing makes it possible to modify and improve the design of these products with a minimum of work.

See also: Pinoy Movie Sites: Watch Filipino-made films and TV shows online

Real-Time Rendering

Real-time rendering, also known simply as rendering in real time, is a procedure that quickly creates rendered versions of animations and graphics. Because the procedure is so rapid, it gives the impression that the pictures are being generated in real time. The creators of video games have been utilizing this technology for several decades, but the creators of architecture and construction projects are just beginning to catch on.

The majority of renderings are three-dimensional depictions of images that are created on a computer. The method of real-time rendering is comparable to that of filmmaking and photography in that it likewise makes use of light to generate visuals.

When creating a frame, the rendering process might take as little as a few seconds or as long as many days. Real-time rendering is far quicker than pre-rendering or rendering done offline, which takes much more time.

Internet-of-Things (IoT)

The movie industry has already been significantly impacted by the proliferation of online video platforms in recent years. Even with the advantages afforded by the internet-enabled cinema experience, some moviegoers still gravitate back to the huge, wide video screens that are given by the theater experience. This is something that the industry is still working to adjust to, and it has found that this is the case.

The Internet of Things (IoT) refers to the notion of connecting gadgets and their users in a seamless manner in order to allow intelligent coordination. It comprises a system of People, Data, and Processes that enables Things, like movie theater technology, to be remotely detected and controlled through preexisting digital infrastructure.

The Internet of Things will be beneficial to nearly all different kinds of enterprises that are involved in the media and entertainment sector, and the direction of the film industry may be best understood by taking a deeper look at the Internet of Things.


The sheer breadth of data and analytics that are at an operator’s disposal can empower that operator to make decisions that are clever and informative. The incorporation of IoT leads to an increase in productivity, precision, and economic advantage as a consequence of a reduction in the number of needless human involvement for a variety of tasks, including preventive maintenance, ambient temperature, and replacement components, amongst others.


Volume Technology

It’s possible that volume technology is the most fascinating new piece of filmmaking gear available right now. This cutting-edge filmmaking technology is quite new, having made its debut mostly in high-profile, high-budget productions such as “The Mandalorian” and “The Batman.” It is still considered to be “hot off the press.”

The term “volume technology” refers to the practice of employing enormous LED walls to show pre-recorded pictures in the background of a picture while live-action components are filmed in the foreground. This is a process that is intended to achieve a smooth, in-camera structure of both physical and digital elements. It operates according to the same fundamental idea as the antiquated film technique known as rear projection, but it does so on digital steroids and does away with all the significant downsides.

Dolby Atmos is another illustration of this. Atmos is a surround-sound innovation that was first established in 2012, expanding upon the previously established 5.1 and 7.1 surround-sound predefined with surround channels emerging from operating costs, engulfing the audience in a dome of sound.

Dolby Atmos, on the other hand, is not like more conventional channel-based systems in that it does not just broadcast audio at individual levels to every speaker. Additionally, the technology is capable of producing up to 118 synchronized sound objects, which enables the sound designer to position each sound and speech at precise spots inside the soundfield instead of merely assigning them to certain channels.

To put it simply, the prospects for technological advancement in the film business are currently brighter and more widespread than they have ever been. This list does not even begin to cover all the technical advancements that are now being made in the many sectors of the visual entertainment business.

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