Monster Hunter Now, a mobile installment from the popular Monster Hunter franchise, is finally releasing to the world, marking itself as one of the biggest launches on the platform, amplified by the extensive reputation of the series.

Developed by Niantic, the same studio that brought Pokemon GO to the players, Monster Hunter Now follows the same location-based design of the developer’s existing mobile title. Niantic is also the same development studio behind titles such as NBA All-World, Ingress Prime, and Pikmin Bloom—all of which are location-based by gameplay design.

In the same vein that makes its previous game engaging for a massive audience, the Niantic and Capcom collaboration offers a familiar experience based on an already massively popular franchise by the latter.

It meant that, instead of cute and lovely creatures known as Pokemon roaming the field as seen in Pokemon GO, players are instead dealing with various gargantuan monsters. They could either battle said critters solo to encounter a sense of total victory over an opponent or enjoy a cooperative experience with friends and share the rewards.

In a recent press briefing, Niantic CEO John Hanke said that Monster Hunter Now has been four years in the making and is an answer to anyone’s dream of hunting monsters in the real world, albeit in a digital sense. He said that the game was designed to be something easy to play, but hard to master.

Niantic Studio Tokyo Senior Producer Sakae Osumi, meanwhile, described the title as a real-world hunting role-playing game that revolves around exploration and finding materials to craft weapons and equipment. But players are not alone with the journey as they have a stalwart partner, Palico, to join as a company.

Monster Hunter Now is available on both the Apple Store and Google Play Store.

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